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No Man's Sky Gets Biggest Patch Yet, Fixes And Tweaks Detailed

No Man'south Sky has finally launched on PC and PlayStation 4 last calendar month, but the team has been working even harder since release due to issues plaguing both versions of the game. A few hours ago, the biggest No Homo'south Sky patch yet has been made available, bringing a variety of tweaks and fixes which should meliorate the feel considerably.

The new No Homo'southward Sky patch as well includes a diverseness of PC merely fixes, such as crashing fixes for editiing the sttings file, frame capping synchronization with the first v-sync, which should remove framerate problems, and more than.

Here are the full patch notes for the new No Man's Sky update.

Objectives and stuck without Hyper-bulldoze Issues

Histrion no longer able to redeem your pre-society transport at a point which would so prevent you learning the hyper-bulldoze pattern (and if you have washed this, we save you).
Thespian no longer able to bypass being sent to find hyper-drive tech past reloading a salvage in game at a very specific point.

Getting Stuck in the earth

Stock-still a couple of depression repro bugs that could issue in y'all falling through the globe and getting stuck underground.
A raycast in some space stations could hit a very specific point that would put the thespian within the floor.
Fixed an effect that would crusade your ship to be thrown in the sky at loftier speed when taking off (in rare cases could in turn lead to getting stuck).
Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the role player managed to out run generation of terrain LOD 1, and land within an overhang.

Gameplay

Some players were unable to achieve the farthermost survival journey milestone, this has been resolved.
Stock-still an event where some players had some engineering science types being reported as "already known" when they weren't actually known.
Under some circumstances a message was sometimes misinforming yous that you learnt a design when you hadn't, this has been fixed at present.
It was possible yous could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
At that place was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
Fixed a rare issue when scanning creatures that would cause all planets to show equally 100% consummate fifty-fifty if yous had only completed one.

Save / Load

Fixed a bug what could cause some corrupt relieve games to not be loaded, this is at present fixed.
Fixed an outcome where saves made with the arrangement clock set in the future could cause bug.

Crash Fixes

Fixed a crash that would sometimes happen when warping into a arrangement with a space boxing in progress.
Fixed a crash that could happen when interacting with an NPC.

Tweaks and Improvements

It is now easier to scan flying creatures.
Fixed meridian and weight stats beingness the wrong manner around for creatures.
Gek towers tin can no longer be interacted with repeatedly.
The 'You have unredeemed items' bulletin volition now simply show for the kickoff 5 minutes.
Stock-still getting 0% charge on Photon Cannon when ownership a new transport and constantly being prompted to charge it.
Reduce Suit VO for life support warnings and but do life support VO on 25% and 50%.
Fixed grave being transferred to the new star arrangement after you warp.
Fixed toxic protection three (theta) from having the incorrect name.
Fixed incorrect mark of ocean caves under floating islands.
Turning down music and SFX volume in the options will now work correctly (mutes the VO likewise).
If you alter ship or multi-tool and then revert to previous salvage the ship should at present exist the i you lot had at the time.
Atlas station collision improvements to prevent you lot from bumping into them besides much.
Gear up for the stars non being discarded during load/warp (causing duplicate stars).

PC Only Issues

Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
The inventory screen now works correctly regardless of resolution.
Added error message for older CPUs without SSE3 support.
Synchronise frame capping with the first vsync (removes some framerate issues).
Added steam id to login call to assistance track downwardly some login issues.
Fixed the X key size on the milky way map.
If you lot press Tab+P in quick succession, the game paused and didn't allow you out of it.
Fixed a functioning issue past defaulting your texture resolution to a sensible value based on available GPU memory.

No Man's Sky is now available on PC and PlayStation 4.

Source: https://wccftech.com/no-mans-sky-gets-biggest-patch-yet-fixes-tweaks-detailed/

Posted by: ramirezdadogiag.blogspot.com

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